LATEST POSTS

The Fundamentals of Building Better Data Products

BY Christoph Tempich on February 13, 2018

Data is the world’s most valuable resource, according to The Economist, and the companies that primarily deal in data  – Google, Amazon, Facebook and the like – are among the most valuable in the world. Data and data products have been part of my professional career for a long time – from advising telco providers Read more »

How to Apply a Design Sprint to Voice-Based Products

BY Mike Edmonds on February 1, 2018

At the outset of 2018, there are already over 50 million voice-based devices shipped, up from 1.7 million in 2015 (see footnote). Consumer adoption of voice-based products has grown to the point where businesses need to understand what voice-based experiences can mean to them. But, as I’m sure we’re all aware, exploring new business models such Read more »

Optimize for an Experience not a Platform

BY Aaron Glazer on January 26, 2018

The pace at which new platforms are introduced is increasing rapidly. This means that our customers are always looking for the next opportunity to get their hands on new technology and use it in complex, exciting ways. Virtual reality (VR) and augmented reality are the buzzwords we can’t seem to escape or get enough of. Last year Read more »

A Guide to Collaborating With and Motivating Your Engineering Team

BY Kunal Punjabi on November 20, 2017

Product management is a cool job, arguably one of the most sought-after roles in business today. But, if you’ve been at it long enough, you inevitably end up hearing some version of this phrase at one time or another: God only knows when my product is going to be shipped!Frustrated Business Person (or product manager) Read more »

Daniel Harvey - User Research When Your Customers are not Your Users

BY Jayson Robinson on November 15, 2017

The trash heap of history is littered with the corpses of unicorns. Most companies talk a good game of customer centricity and design but aren’t doing the hard part: user research. The Cult of the Designer ‘Design’ as a concept is now widely discussed and debated without a real understanding of what it actually means. Read more »

Product Development When you Don't Have the Right Technology Expertise

BY Lev Barbalat on November 8, 2017

A few months ago, I was given the task of delivering a product using technology that our company had never worked with and that our team had never encountered. My first thought was that it was highly risky and that there was little chance of success. But my second thought was: “OK, if I don’t Read more »

A Step-by-Step Guide to Constructing a Persona Workshop

BY Huimin Li on November 1, 2017

Our team is building a product for just one person. Unbelievable! Who is this person? His name is Eric. Eric is a senior developer at a medium-sized software company. With a smooth career path and eight years of industry experience, Eric is considered a successful engineer. Eric loves coding and is passionate about new products. Read more »

Offshore Development: Pluses and Minuses for Product Managers

BY John Powell on October 16, 2017

US-based technology companies are working at a fever pitch to recruit the best talent available. I live in Seattle where many Silicon Valley-based firms, including Google and Facebook, have opened offices to tap into the wealth of local talent that companies like Microsoft and Amazon enjoy here.  Another growing trend is to hire offshore talent Read more »

Critical Thinking for Product Teams by Teresa Torres

BY James Gadsby Peet on October 13, 2017

In this illuminating talk from Mind the Product London 2017, Teresa Torres shares her opportunity solution tree – a visual aid that can help you find the best place to focus your team’s energies, whilst ensuring you consider enough opportunities. Opportunity solution trees also bring transparency to the process and get the whole team to Read more »

The Roadmap Dilemma: When to Grow, When to Learn

BY Alexandre Gabadou on October 4, 2017

All products start with one thing in common: teams face a certain degree of uncertainty about the market they’re targeting. In Lean methodologies, you build an MVP to collect user feedback and confirm your hypotheses, or you learn from your mistakes and pivot. Reducing uncertainty, therefore, comes as a result of learning cycles, and will Read more »